TL;DR
- Magik is a Duelist in Marvel Rivals who wields her Soulsword and is a melee fighter.
- Magik in Marvel lore hails from Russia and was born a mutant, however her interactions with the demon Belasco and her time in Limbo led to her gaining magical powers, too.
- The Soulsword was created with items of Magik’s soul, and he or she has a demonic aspect referred to as Darkchylde.
- In Marvel Rivals, Magik has totally embraced her Darkchylde persona and makes use of it for her final capability.
- Within the recreation, Magik is Queen of Limbo and a normal who fights for mutant survival.
Illyana Rasputina, recognized by her hero moniker Magik, is a mutant and sorceress from Marvel Comics who’s a part of the X-Males universe. She seems in a variety of different media, together with the live-action movie The New Mutants, the place she is performed by Anya Taylor-Pleasure.
On this article, we’ll be diving into Magik’s lore in Marvel Rivals and the way it differs from her regular comedian ebook lore. We’ll additionally take a better take a look at her in-game talents to see how they connect with her narrative within the recreation, in addition to her normal backstory from the comics.
Who’s Magik in Marvel Rivals?

In Marvel Rivals, Magik is a Duelist, a DPS character, whose position is to deal as a lot injury as attainable whereas defending the helps on the group. As within the comics, Magik in Marvel Rivals is finest recognized for her enormous sword referred to as the Soulsword, which is actually produced from part of her soul. Her talents are constructed across the Soulsword. Due to this, she is a melee Duelist who must stand up shut and private with the enemy to deal important injury.
Alongside together with her Soulsword, Magik’s talents in Marvel Rivals additionally give attention to her connection to the demonic dimension Limbo, as she will be able to teleport out and in of Limbo with ease because of being a pacesetter inside the dimension. Magik’s powers replicate this, as she will be able to use her teleporting expertise to manoeuvre by way of the battlefield within the recreation.
Marvel Rivals Magik lore, defined

In Marvel Rivals, Magik’s lore revolves across the model of her that’s caught up within the Timestream Entanglement, as is the case with all of the heroes within the recreation. The Timestream Entanglement is the principle narrative thread of the sport that brings collectively numerous variations of Marvel characters from completely different universes and locations in time.
The Magik that seems in Marvel Rivals has totally embraced her position to grow to be the Queen of Limbo. She can also be a key participant within the timeline warfare attributable to the Timestream Entanglement, as she is a normal who fights demons in addition to malevolent gods throughout a variety of dimensions. Regardless of spending most of her time serving as Queen and a battle strategist in Limbo, she usually visits Krakoa to fulfill together with her fellow Mutants and make sure the survival of mutant form.
Magik’s Marvel Rivals story exhibits a extra battle-hardened model of her character, somewhat than {the teenager} who remains to be looking for her place. Her relationship together with her Darkchylde persona – the bodily manifestation of the darkish aspect of Magik’s soul – is usually a reason behind pressure and a wrestle within the comics, however within the recreation, she totally embraces it. In truth, in Marvel Rivals, Magik’s Darkchylde persona overtakes her bodily type totally when she makes use of her final capability. At a floor degree, although, she remains to be fairly just like her comedian ebook counterpart by way of her powerful and rebellious character.
Magik’s in-game talents

As talked about, Magik’s Marvel Rivals talents are strongly linked to her lore in each Marvel Rivals and the comics. Check out the desk under for a extra detailed take a look at Magik’s ability equipment in Marvel Rivals.
Base stats
Well being: 250
Motion pace: 6m/s
| Potential identify | Potential kind | Potential stats and particulars (common type) | Potential stats and particulars (Darkchild type) | In-game description |
|---|---|---|---|---|
| Chain of Cyttorak | Staff up capability with Physician Unusual. | Injury to the hyperlink’s secondary goal: 30. Hyperlink breakage distance: 30m. Hyperlink most length: 4s. Max hyperlink era distance: 15m. Projectile hit injury: 45. Projectile pace: 120m/s. Sluggish price: Begins at 0%. Grows to 40% at 5m. | N/A | Physician Unusual shares his arcane mastery with Scarlet Witch and Magik. Scarlet Witch’s Chthonian Burst is changed with Mystic Burst upon activation. Maintain down the assault button to unleash a speedy, relentless salvo of magical missiles within the goal route. Magik can unleash a Chain of Cyttorak that hyperlinks two enemies and slows them; the farther they’re aside, the higher the Sluggish impact inflicted in the course of the hyperlink |
| Darkchild | Final capability | Casting: Transformation. Period: 12s. Vitality Price: 3400 Particular Impact: When within the Darkchild state, all of Magik’s talents are enhanced. | N/A | Remodel into Darkchild, gaining enhancements to all her talents. |
| Demon’s Rage | Particular capability | Assault pace: 0.25s per hit. Casting: A cuboid spell area in melee vary. Injury: 20 injury per hit. Most length for summons: 4s. Vary: Top : 3m. Size: 6.5m. Width: 3m. Summons’ well being: 100. | Assault pace: 0.25s per hit. Casting: A cuboid spell area in melee vary. Injury: 25 injury per hit. Most length for summons: 4s. Vary: Top: 4m. Size: 6m. Width: 4m. Summons’ well being: 200. | Summon a Limbo demon that assaults enemies after exiting a Stepping Disc. |
| Eldritch Whirl | Particular capability | Casting: A cylindrical spell area in melee vary. Injury: 50. Vary: Cylindrical spell area with a top of 5m and radius of 6m. | Casting: A cylindrical spell area in melee vary. Injury: Offers 3 hits at intervals of 0.25s. Every hit offers 45 injury. Vary: Cylindrical spell area with a top of 5m and radius of 12m. | Spin whereas swinging the Soulsword after exiting a Stepping Disc. |
| Limbo’s Would possibly | Passive capability | Bonus max well being: 150. Conversion price: 30% Vitality price particular impact: Convert injury taken into Bonus Well being. | N/A | Convert injury inflicted on enemies into Bonus Well being to herself. |
| Magik Slash | Particular capability | Casting: Charged projectile that travels in a straight trajectory. Cooldown: 6s. Injury: 45-90. Most injury is achieved after 1.2s of charging. Most cost time: 2s. Projectile pace: 80m/s. Particular impact: The projectile pierces enemies and reduces the cooldown of Stepping Discs by 1s with each enemy pierced. | Casting: Charged projectile that travels in a straight trajectory. Cooldown: 3s. Injury: 90-180. Most injury is achieved after 1.8s of charging. Most cost time: 2s. Projectile pace: 100m/s. | Strike ahead with an air slash. |
| Soulsword | Regular capability | Assault interval: 0.83s per hit. Casting: Melee. Injury: 75. Injury falloff: Falloff begins at 4.5m and begins to lower to 50% at 6.5m. Most distance: 6.5m. | Assault interval: 1 hit per second. Casting: Melee. Injury: Offers 3 hits at intervals of 0.15s. Every hit offers 35 injury. Injury falloff: Falloff begins at 6m and begins to lower to 25% at 10m. Most distance: 10m. | Slash ahead with the Soulsword. |
| Stepping Discs | Particular capability | Common pace: 12m/s. Casting: Sprint. Costs: 2. Combo capability casting window: 3s. Cooldown: 6s. Most distance: 10m. Particular impact 1: Magik is invincible as she is shifting. | Common pace: 17m/s. Casting: Sprint. Costs: 2. Combo capability casting window: 3s. Cooldown: 3s. Most distance: 10m. Particular impact 1: Magik is invincible as she is shifting. | Leap by way of a Stepping Disc, teleporting a brief distance within the route of motion. Turn into Invincible whereas teleporting |
| Umbral Incursion | Particular capability | Common pace: 46m/s. Casting: Motion primarily based injury capability. Cooldown: 8s. Most distance: 16m. Upward slash injury: 85. | Common pace: 60m/s. Casting: Motion primarily based injury capability. Cooldown: 6s. Most distance: 20m. Upward slash injury: 140. | Sprint ahead and launch up enemies. |
Conclusion
Magik’s Marvel Rivals story is straight linked to the Timestream Entanglement narrative that’s distinctive to the sport. She nonetheless has her strong-willed nature, however she has grow to be extra at one with the demonic components of her character. Magik is extra keen than ever to let the Darkchylde come out to play in Marvel Rivals, as it’s a key a part of her ability equipment. Her place as Queen of Limbo makes the Marvel Rivals model of Magik a very fascinating model of her character.
FAQs
What’s Magik’s backstory in Marvel Rivals?
Magik’s Marvel Rivals backstory appears to reflect the comics in that she was kidnapped as a toddler and compelled to dwell in Limbo, resulting in her making a weapon out of items of her personal soul. When the Timestream Entanglement happens, Magik is the Queen of Limbo and a normal.
How does Magik’s lore differ from comics in Marvel Rivals?
Magik is extra accepting of her connection to Limbo and her Darkchylde persona in Marvel Rivals, which is comprehensible, seeing as she has needed to construct a demon military to outlive the conflicts attributable to the Timestream Entanglement.
Who recruited Magik within the Marvel Rivals story?
Magik is recruited by Scarlet Witch to assist within the battle of the Timestream Entanglement in Marvel Rivals.
Who groups up with Magik in Marvel Rivals?
On the time of writing, February 2026, Magik solely has one team-up with Physician Unusual and Scarlet Witch referred to as Chain of Cyttorak. She beforehand had a team-up with Black Panther referred to as Dimension Shortcut, however this has been retired as of season 6.


