TL;DR
- Patch 7.40 delivered full equipment makeovers for some heroes, whereas others had some skills restructured, or a small, however significant addition to spherical out their skills.
- The newest patch was not form to Brewmaster as Valve tried to consolidate its discarded Aspects into the bottom equipment.
- Treant Protector has been a much-hyped hero for this patch. His biggest change is that he can safe imaginative and prescient a lot earlier with Eyes within the Forest.
- Phantom Lancer obtained a big nerf; nonetheless, this was balanced with a considerable buff to his reworked innate.
Dota 2 patch 7.40 delivered an aggressive steadiness patch by way of steadiness, merchandise overhauls, and reworks that reshaped a number of heroes. Some heroes obtained a makeover to their full equipment, some skills have been restructured, whereas others obtained a small, however significant addition to spherical out their skills.
After a while with the patch, the neighborhood has adjusted to the adjustments, ironing out their quirks whereas experimenting with essentially the most optimum construct. As of Patch 7.40b, these are essentially the most profitable hero reworks in Dota 2.
Brewmaster
Valve is again with one other rendition of conceptually ruining Brewmaster. Bluntly, the adjustments are tough for the handful of Brewmaster mains on the market as Valve tried to consolidate its discarded Aspects into the bottom equipment.
Brewmaster’s Liquid Braveness (derived from the Drunken Grasp Side) is now an innate, granting bonus Standing Resistance at low well being, together with this awkward impact that alternates his motion pace between quick and sluggish. Cindew Brew’s barrel roll is now baseline, and Drunker Brawler is now a toggleable stance.
The worst half is that Void Brewling was faraway from Primal Break up, together with the related stance. By attempting to do all of his current iterations without delay, Brewmaster has too many issues happening and is in an abysmal state.
Slark
Slark’s small rework appeared complicated, because it shifted round his skills with out addressing the problems of the hero. Essence Shift is now the hero’s new innate, transferring Barracuda’s results to Shadow Dance as an alternative. That signifies that Slark’s well being regen and motion pace when unseen received’t be in impact till degree six.
A brand new capability known as Saltwater Shiv now takes the place of his outdated third capability. This auto-attack modifier steals motion pace, well being regen, and well being restoration, and every use of the flexibility refreshes all stacks.
It sounds good on paper, but the period solely turns into longer than the cooldown after three factors within the capability. It doesn’t assist that the mana value for the flexibility is just too excessive for a capability you’ll proc consistently. This rework is an effort to curb the annoying place 4 Slark, but it’s the carry who suffers for his or her sins.
Treant Protector
Treant Protector was one of the crucial hyped heroes in the course of the Dota 2 new patch launch date, as his enormous capability and Aghanim’s Scepter pointed in direction of a possible place three function. Whereas the neighborhood had their enjoyable by turning into a big tree like an Ent in Lord of the Rings, he nonetheless had points like farm pace and wanted too many large objects to come back on-line.
As a assist, Treant Protector excels within the laning part, bullying the opposing heroes together with his huge auto assault injury and reworked skills constructed for brawling. But, he struggles to save lots of his allies in the midst of fights in addition to earlier than due to the vary restrict of Leech Seed, which is now an assault modifier.
Treant’s biggest change is that he can safe imaginative and prescient a lot earlier with Eyes within the Forest, now granted by Aghanim’s Shard as an alternative of Scepter. His pure invisibility from Nature’s Guise and added imaginative and prescient make him sturdy for scouting and catching enemies deep in their very own jungle.
Lone Druid
In the event you’ve learn Dota 2 patch 7.40, then you definately’ll have come throughout Lone Druid’s intimidating wall of textual content. Let’s spotlight the vital bits to raised perceive his main rework:
- Spirit Bear is now thought of a common hero. This implies he offers hero injury to enemy deployables like Phoenix’s Supernova, however may also be affected by skills like Axe’s Culling Blade.
- Entangle is now a primary capability, the place Lone Druid roots enemies with 5 stacks of the flexibility. Stacks are utilized by way of activating the flexibility and thru Spirit Bear’s auto-attacks. Now pierces by way of Debuff Immunity.
- Spirit Hyperlink now not grants assault pace or shared armour, as an alternative passively including motion pace to each LD and Spirit Bear. LD’s assaults now heal the bear by default.
- True Kind period decreased to 25 seconds, however cooldown can also be decreased to 50 seconds at max rank.
After the rework, Lone Druid plummeted and have become the second-lowest lowest winrate in Dota 2, which will be attributed to gamers adjusting and likewise unfamiliar gamers coming to check the hero. LD has slowly clawed again to a ~47% winrate, however stays an unpopular hero.
Each Lone Druid and Spirit Bear survivability have been gutted with nerfs to their armour and magic resistance. Dropping the bonus assault pace on Spirit Hyperlink can also be debilitating for farming and scaling with objects.
The adjustments to make Entangle extra constant are welcome, and the hero probably hits a lot tougher, however now gamers should be extra conservative throughout fights. General, a web nerf, however with finetuning, Lone Druid might be a reliable carry.
Phantom Lancer
In Dota 2’s patch historical past, Diffusal Blade all the time went hand-in-hand with illusion-based heroes due to their pure synergy with Manabreak. That’s why it was a shocking change after they eliminated that impact in patch 7.40. Naturally, the neighborhood thought this signalled the dying of Phantom Lancer.
It’s certainly a tough nerf for the hero, dropping an early energy spike and the flexibility to counter mana-hungry heroes like Bristleback. However, Valve made up with a considerable buff to his reworked innate, Illusory Armaments, the place Phantom Lancer’s illusions can’t have lower than 18% of his injury for 3 seconds, scaling with ranges.
Which means PL is now not depending on the Diffusal Blade and opens up his construct path. Presently, Phantom Lancer is discovering success with a semi-caster playstyle, choosing Phylactery and an early Aghanim’s Scepter.
Earth Spirit
Earth Spirit had a minor rework when in comparison with the opposite heroes within the patch, nevertheless it was sufficient to drag him out of a year-long stoop right into a playable state. The hero gained a big injury buff to his innate capability, Stone Remnant, passively granting bonus assault injury per unused cost.
Not solely that, he can enhance this to a bigger injury buff after utilizing a capability on the Stone Remnant. With new skills that make him scale higher as a core, it’s no surprise he’s slowly returning as a midlaner in professional and pub play.
For helps, Earth Spirit additionally had his lifesaving pull in Geomagnetic Grip baked into his equipment as an alternative of requiring a shard. Despite the fact that he’s nonetheless a reasonably unpopular hero, he now has a wholesome 50% winrate in increased brackets (owing to his problem) due to his buffs.
Spectre
Spectre has had her skills shuffled round to make her a extra energetic carry. The most important change that allowed her to flourish as top-of-the-line carries this Dota 2 patch is transforming her earlier final, Shadow Step, right into a primary capability. This made area to fit in her authentic final, Hang-out, again the place it actually belongs.
The reworked Shadow Step gave Spectre early entry to a point-and-click hole nearer. Mix this with Phylactery for added burst, then she will be able to begin becoming a member of skirmishes as early as 10 minutes. It is a far completely different timing from the same old Spectre, who would mindlessly farm the jungle for half the sport whereas sometimes becoming a member of fights along with her final.
Clinkz
Clinkz is undeniably the star of Dota 2 patch 7.40, turning into essentially the most profitable and common rework of the brand new patch. The skeleton archer is without doubt one of the most reworked heroes in Dota 2’s historical past, and perhaps Valve has lastly discovered the proper components for the hero, even when he’s at present overtuned.
Clinkz welcomes again a much-needed returning base capability, Searing Arrows, which eases his horrible laning stage by giving him extra harass and injury to safe farm. However his actual energy comes from his new innate, Infernal Shred, which permits him and his skeletons to use a stacking debuff that pierces the goal’s armour.
With Clinkz coming on-line a lot earlier, he’s an ideal match into this Dota 2’s tempo-driven meta. The place different carries are busy farming, Clinkz is able to hunt as quickly as quarter-hour, solely needing a Falcon Blade and Desolator to start out snowballing the sport.
Conclusion
Dota 2’s patch 7.40 batch of reworks showcases how Valve is unafraid of experimentation. Even when it doesn’t land instantly, finetuning and steadiness passes often do the job. Heroes like Clinkz, Spectre, Phantom Lancer, and Earth Spirit received the proper push they wanted to make their approach again into the meta, whereas Brewmaster was overly difficult and misplaced cohesion.
FAQs
What’s the newest Dota 2 patch?
The newest Dota 2 patch is 7.40b, launched on December 23, 2025.
When is the following Dota 2 patch popping out?
There aren’t any bulletins for the following Dota 2 patch, and it’ll most certainly come inside a month, as patch 7.40b was launched two weeks in the past.
How typically does Dota 2 launch patches?
Dota 2 is notoriously sluggish with its main patches, nevertheless it’s all the time a giant change when it occurs. Anticipate a minimum of two to 3 main patches in a 12 months, adopted by just a few lettered patches for steadiness passes.


