Counter-Strike 2 has launched StarLadder Budapest Main 2025 in-game stickers and Choose Ems to rejoice the groups and gamers competing on the occasion.
Followers should purchase sticker capsules containing the logos of all 32 groups collaborating within the closing occasion of the 2025 season.
StarLadder Budapest Main 2025 Viewer Move
The November twelfth replace for the first-person shooter title additionally launched the Budapest 2025 Viewer Move.
Gamers are granted entry to limitless staff graffiti to make use of all through the event, along with buying Memento Tokens, which might be exchanged for Memento objects from any matches happening.
These with a Viewer Move can improve their Choose Em coin by efficiently predicting the end result of every stage.
Choose Ems for the opening stage of the event are dwell now, with the occasion kicking off on November twenty fourth. Followers can predict the eight groups that advance to Stage 2, together with the 2 groups that shall be eradicated from the event with out profitable a match.
Along with Choose Ems and stickers, the replace additionally introduces Sticker Slabs. Slabs are charms that present an oblique technique for gamers to connect stickers to their weapons.
CS2 Leap Adjustments
Whereas the StarLadder Budapest Main build-up headlines the November twelfth replace, Valve has additionally made a number of bug fixes and shopper modifications.
The developer has addressed a difficulty the place in-game shoppers would mispredict soar button presses and soar apexes. Elsewhere, efficiency enhancements are aiming to optimise numerous parts of the sport.
The Budapest Main begins on November twenty fourth and runs till December 14th. For the primary time in Main historical past, a best-of-five Grand Closing will decide the eventual champion.
Stickers for Counter-Strike Majors play a pivotal function within the title’s ecosystem, with groups collaborating within the tournaments receiving a share of the income generated by gross sales. An Esports Insider report final yr revealed that the break up between organisations and their gamers is usually 50/50.


