Dan Hawkins, F1 Esports Coordinator at Codemasters, has revealed that the F1 Esports scene has by no means featured an equal taking part in discipline as a result of traits of the sim racing franchise’s physics fashions.
In consequence, particular in-game automobiles carried out higher than others, providing some drivers a bonus whereas competing within the official esports sequence of the Components One World Championship.
With F1 25 nearing the top of its cycle, Hawkins revealed that the F1 Esports automobiles have by no means used equal efficiency because the sequence launched in 2017. In consequence, the drivers of sure automobiles have an higher hand over their opponents.
Along with physics taking part in a job in influencing efficiency, the sport engine utilized in F1 titles is tied to the body price generated. A decrease body price usually ends in a decreased feeling of bumps and cornering forces.
He later added: “There’s a motive why a Haas won’t ever really feel the identical as the present dominant automobile in-game. However you possibly can repair this by setting your FPS to 50, and the sport is straightforward.”
For 2026, the F1 franchise won’t obtain a standalone launch. As an alternative, F1 25 will obtain a paid growth, that includes the eleven groups and drivers competing on this 12 months’s world championship. As an growth, it stays to be seen whether or not the benefit influenced by its physics mannequin will stay if esports competitions proceed.
F1 Esports In 2026
Following the conclusion of the 2025 F1 Sim Racing season, gained by Jarno Opmeer, EA Sports activities and its subsidiary Codemasters haven’t shared data on what the way forward for the sequence has in retailer.
Final 12 months’s occasion noticed 30 drivers competing for a $750,000 (~£549,345) prize pool throughout 12 rounds that occurred at ESL‘s Stockholm studios.


